A session dedicated to showing the details about the Tiao's history, a summary of his past background.
In this session, we talk a little about the choices we made to define the hoe as the main tool for Cícera.
Session about Firmina, known as "Ancient of leafs" and one of the main characters from the game's universe.
Introducing some of the level design choices, and our participation in the Campus Party, some of the project's curiosities in 2018.
Always have some space in the inventory to stock the materials found elsewhere. You never know when you need to build something!
See a part of Cícera's art concept process made by our concept artist Bigod O Sapo.
A change that started in 2017, defining our game name and brand.
The second playtest realized with community participation in 2017, a stage that was important during our journey.