This session shows a lit bit about Uaua, a village that is part of our game and Cicera's hometown.
In this session, we talk about the goat's design process, based on the trip made at Canudos to research purposes.
A session dedicated to showing the details about the Tiao's history, a summary of his past background.
In this session, we talk a little about the choices we made to define the hoe as the main tool for Cícera.
Session about Firmina, known as "Ancient of leafs" and one of the main characters from the game's universe.
Introducing some of the level design choices, and our participation in the Campus Party, some of the project's curiosities in 2018.
Always have some space in the inventory to stock the materials found elsewhere. You never know when you need to build something!
See a part of Cícera's art concept process made by our concept artist Bigod O Sapo.