Devlog #6 – Development recap /Arida: Backland’s Awakening part… In this session, we talk a little about the choices we made to define the hoe as the main tool for Cícera. "Run Cícera, run!" Some tests with character movement control and gameplay, in 2016. Devlog #2 – The game! Summary made in 2016 about initial references, concept definition, and narrative. Gameplay sketches and details of our team.